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Kerbal space program splashed down
Kerbal space program splashed down













kerbal space program splashed down
  1. KERBAL SPACE PROGRAM SPLASHED DOWN MOD
  2. KERBAL SPACE PROGRAM SPLASHED DOWN FULL

(Doing the same with landing gear is handy for soft landings with planes is rough terrain as well, FYI.) In two cases, there are several biomes available in the same body of water a short distance away from each other. Stall to get to a safe velocity before doing so if you need to. Once you're under the 1000 m limit (ALL lakes and rivers are at a 0m altitude), deploy a buttload of chutes and fall gently down for a nice splash down.

kerbal space program splashed down

Decelerate down to subsonic speeds and drop into the lower atmosphere once you get near your target, then kill the engines and go into a dive straight towards your target body of water.

KERBAL SPACE PROGRAM SPLASHED DOWN MOD

Create a custom waypoint with the Waypoint Manager mod using the coordinates below and fly towards your target.

kerbal space program splashed down

I find a supersonic science "dive bomber" works well here.

KERBAL SPACE PROGRAM SPLASHED DOWN FULL

I'm not sure kantokris knew you could just start with full tanks of of ore, so you can possibly dispense with the drills and ISRU as well.įor added Kerbalness, if you can find a way to make your submarine a yellow one.Īs noted above, splashing down in land biomes is just a matter of finding a lake or river that isn't a water or shore biome. I replaced the claw at the front of the craft with a materials bay studded with experiments, and added some detachable landing gear as a launching frame. I used a modified version of kantokris' Mini Submarine Mk 3. Note air breathing jet engines can get oxygen from underwater. You can also map the "jettison tank contents" action to an action group to dump the ore and regain buoyancy and return your sub to the surface. Ore tanks full of ore do the job nicely, and you can adjust the amount of ore a craft has at launch to greater than zero the same way you can adjust the fuel, oxidizer or mp in a tank. Getting landed in water is just a matter of getting a craft to the ocean floor by making a submarine or a craft that's too heavy to float. (Or converted to reputation or funds via strategy, since science from the Mun or Minmus yields more science points for the same effort.)

kerbal space program splashed down

For an added challenge, in addition to getting the raw science by running and recovering the standard experiments, you can run the experiments, transport them back to KSP by any means of transport you like, and instead of recovering the experiments, launch them into orbit where they can be processed in a mobile sci lab for more sweet science. You can "land" in the water by getting a craft to the ocean floor out beyond the limit of the shore biomes, and there are lakes or rivers for each of the major biomes that you can splash down in, and I'm going to list the coordinates for the latter below. The answer is yes for Vanilla KSP as of 1.4.5. If you're like me, obsessive and detail oriented, and you have the Science! mod, you might be wondering if it's actually possible to collect science results while landed in Kerbin's water or splashed down in the deserts.















Kerbal space program splashed down